using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace projectgame
{
    public abstract class Challenge
    {
        public enum States 
        {
            NotStart,
            Started,
            Finished
        }

        public States State = States.NotStart;

        public int StarDate = 0;

        public abstract string Name { get; }

        public abstract void OnStart();

        public abstract bool CheckFinish();

        public abstract void OnFinish();

    }
}
